Thursday, July 12, 2007

Patterns of Speech

If you can give your character consistent patterns of speech, especially if you are a Game Master or Storyteller, or what have you, you can give certain characters certain patterns of speech, so when they enter the stage and the Player Characters (PCs) come across them they will be immediately recognizable, even if you are only one person acting as storyteller playing hundreds of NPCs (Non Player Characters).  You can pick up speech intonations by studying real world speech... Some people have naselly sounds in their speeches... some have higher or lower pitched voices.  Don't go overboard with this, unless you want to... no need to hurt your real world vocal cords just to play a game.. raspy voices in acting is usually associated with some sexy talking lady or some mafia sort of guy... you can use this sort of stuff in game... so too can you use venacular language, foul language (or substitutes like Friggin Fraggin Fraggle Rock instead of Fu__), etc. and other parts of speech.  One thing I used to do a lot with one character that popped in on occassion as an NPC was to use positive and negative and neutral additions to his language... for instance if he asked a question, it'd go something like this, "What are you talking about, huh?"  If he'd say something positive or negative or neutral, he'd always add a yep, nope, yes, no, huh, or some other similar one or more word backup to his speech...  it'd be like, "Look at that over there.  Yep.  She shouldn't be doing that, nope.  How about that?  Eh?.. I think I'm going to go over there to that bar and have me a beer.  Yesiree..  Do you want one too? Huh?  You out of money? Huh?  I'll buy this time.  Yep.  Maybe next time you can pay... Perhaps." 

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